![3d dot game heroes loading art 3d dot game heroes loading art](https://sm.pcmag.com/pcmag_uk/review/3/3d-dot-gam/3d-dot-game-heroes_x82q.jpg)
Shot 12 features an early version of the Dotnia Castle Throne Room. Shot 11 features an early version of the final dungeon. Shot 10 features an early version of the graveyard in the lower left of the world.
![3d dot game heroes loading art 3d dot game heroes loading art](https://i.ytimg.com/vi/F0NfmLcDIsU/hqdefault.jpg)
Shot 9 features an early version of the Desert Temple entrance. Shot 8 features an early interior to the Fire Temple. Shot 7 features an early version of the Fire Temple entrance. Shot 6 features an early version of the Water Temple entrance. Shot 5 features an early version of the Wind Temple entrance. One of the images for Shot 4 uses different text styling. Shot 4 features an early version of the Forest Temple entrance. Shot 3 features an early view of the Grass Temple entrance, where it's closed off by a wall in front. Shot 2 features an early version of the first village.
![3d dot game heroes loading art 3d dot game heroes loading art](https://cdn.mos.cms.futurecdn.net/4f7c0be5b2932c1ea0e708b0f53e6b30.jpg)
The text used for Shot 1 is also different from the other shots. Shot 1 features an early view of Dotnia Castle, which has no red banners present. Instead of using these graphics the ending cutscene plays a pre-rendered video file. Some screenshots used for an early version of the ending cutscene can be found in data/Ending/. The 2D sprite village that's used in the opening cutscene for the transition from 2D to 3D is present the layout appears to be an early version of the first village.